![]() RW ver 0.0.3 on A Dedicated GPU For Your Favorite SBC.scott_tx on How To Model A Twisted Part In FreeCAD.DOugl on How To Model A Twisted Part In FreeCAD.tilk on Leaked Internal Google Document Claims Open Source AI Will Outcompete Google And OpenAI.Dave on Tactical Build Makes Machining Splined Shaft A Snap.Foldi-One on A Dedicated GPU For Your Favorite SBC.NASA’s Voyager Space Probe’s Reserve Power, And The Intricacies Of RTG-Based Power Systems 40 Comments Posted in Software Development, Software Hacks Tagged 16-bit, slack, virtual machine, windows 3.1 Post navigation We’ve seen ’s work with this vintage OS before too. There’s a few key features missing, such as the ability to resolve user IDs, but overall, the concept works. Thankfully, an old programming manual from the era was of great help in this regard.Īt the end of the hackathon, a usable Slack client was up and running, complete with garish colors from the early Windows era. Additionally, memory management was a hassle due to the limits of the 16-bit architecture. Old school Windows simply isn’t capable of dealing with HTTPS, necessitating a proxy to handle the exchange of packets with Slack servers. There were several challenges to face along the way. This was chosen for its ability to run 16-bit apps, and its Samba compatibility with both Windows 3.11 and Windows 10 and modern Macs. The development environment is run on a Windows 2000 virtual machine running on a Mac laptop. ![]() Visual C++ 1.52 was pressed into service in this case, being the last version capable of targeting Windows 3.11. Programming for an older OS, in this case, Windows For Workgroups 3.11, requires setting up a viable development environment. This is how you learned to program before the Internet. At a recent company hackathon, decided to create a Slack client for Windows 3.1. Naturally, it’s accessible across all manner of modern platforms, from Windows and MacOS to smartphones. Slack is either an online collaboration tool, or a religion, depending on who you talk to.
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